VECTOR | [3-0-0:3] |
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DESCRIPTION | This course introduces students to the concepts, theories, and interaction techniques in AR/VR/MR/XR. It covers both the fundamental concepts and design theories and the state-of-the-art interaction techniques in the field. In addition, students will work independently or in teams to design, develop, and evaluate AR/VR/MR/XR prototypes. In sum, by the end of the class, students will have a solid grasp of the fundamental concepts, design principles and research gaps in AR/VR/MR/XR and gain hands-on experience in designing and evaluating AR/VR/MR/XR prototypes. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L01 (6018) | Tu 09:00AM - 11:50AM | Rm 202, W4 | FAN, Mingming | 30 | 0 | 30 | 0 |
VECTOR | [1-3 credit(s)] |
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DESCRIPTION | An independent research project carried out under the supervision of a faculty member. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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R01 (6037) | TBA | No room required | FAN, Mingming | 5 | 0 | 5 | 0 |
ATTRIBUTES | Common Core: Broadening (Arts) |
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DESCRIPTION | This course introduces students to programming graphics and interaction for computational media and arts. Students learn the principles, algorithms, and coding frameworks for creating graphics and interaction with machines while also sharpening their sense of aesthetics. Each week, the relevant computational artworks employing these techniques are introduced, analyzed, and explored in practical assignments. |
Section | Date & Time | Room | Instructor | Quota | Enrol | Avail | Wait | Remarks |
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L02 (6326) | We 10:30AM - 01:20PM | Rm 101, W4 | FAN, Mingming | 25 | 0 | 25 | 0 |